Something that has always been a backbone requirement of Pixel Noir is atmosphere. To achieve this, we decided to work on a new system of blending 2D and 3D elements together! This allows us to keep our 2D art style while having our graphics engine deliver dynamic lighting and atmospheric effects.
This has been one of our largest challenges so far in creating Pixel Noir, but one we have made great strides in. The few different options we have been using are going to deliver a gameplay experience that is just as compelling as much as it is to play!
Currently, one of the processes we are doing has us taking the environments Len has made in 2D and rebuilding its objects in 3D. After replacing the 2D assets over top of the 3D models it allows us to create a gorgeous 2D environment with full on 3D dynamic lighting!
Len has also been hard at work working on some new area concepts! He set out to make a time lapse of his work on a new area set near the Docks of Pinnacle City! Check it out!